Agile Principles: Excellent Design Needs BDD & TDD

This principle is much like the one previous about sustainable development. Agile doesn’t ask us to shortcut quality and increase technical debt in an effort to deliver software faster. It is precisely because we do not shortcut quality and incur technical debt that we are able to move faster.

I have worked with many teams to introduce Behavior Driven Development (BDD) because, among a great number of other advantages, BDD allows developers an easier way to access the practice of Test Driven Development (TDD). And, in my experience, TDD is the only way I have seen out of the practice of “Big Up Front Design”.

larry apke, agile doctor, bdd, tdd, excellent design, agile principles

This principle is much like the one previous about sustainable development. Agile doesn’t ask us to shortcut quality and increase technical debt in an effort to deliver software faster. It is precisely because we do not shortcut quality and incur technical debt that we are able to move faster.

I have worked with many teams to introduce Behavior Driven Development (BDD) because, among a great number of other advantages, BDD allows developers an easier way to access the practice of Test Driven Development (TDD). And, in my experience, TDD is the only way I have seen out of the practice of “Big Up Front Design”.

Big Up Front Design is generally a waterfall practice in that architects and designers spend a great amount of time before coding begins to attempt to foresee all possible design considerations in advance so that the final design could be implemented without issues. The problems with this approach are outlined wonderfully in Martin Fowler’s “Is Design Dead?” blog.

The one I would concentrate most on is the issue of changing requirements. Since most of software development falls in the complex quadrant (see my Complexity Theory and Why Waterfall Development Works (Sometimes) presentation), it generally has a great deal of nonlinearity (sometimes referred to as the “butterfly effect”). This means that any small change in requirements can have a great ripple effect, usually nullifying the extensive work that designers and architects (our experts) have created.

If you want a rule of thumb measure of an organization’s (or team’s) relative agility, bring up the word refactor. A rigid organization will recoil in horror while an agile one will recognize refactoring as desirable. The answer to nonlinearity is the concept of evolutionary design and this is simply not possible without refactoring and refactoring is simply not possible without a safety net. That safety net is created by a suite of tests that were created as a result of TDD (using something like BDD) and are leveraged via continuous integration and continuous delivery.

With respect to this principle, continuous attention to technical excellence is expressed through the XP practices of BDD/TDD and CI/CD, learning how to create testable requirements (via BDD) which are expressed through tests created prior to coding (TDD) and through near instantaneous feedback (CI/CD). I can be assured that my refactoring of design addresses not only the new requirements but also the legion of existing requirements (through automated regression) so that nonlinearity is not expressed through regression defects in the final product.

Because of the technical excellence above I can then use evolutionary design to create not just “good” but excellent design.

“This might all sound fine,” you say, “but I live in the real world and it doesn’t work for us because of (fill in your favorite excuse).”

To you I say, yes, it does work.

No matter what your situation, you can leverage the above practices. That is not to say that it won’t be challenging because you may be struggling with existing technical debt, but it is possible if your organization had the understanding of the costs of not adhering to this principle.

For the skeptics out there I leave you with a little story:

There was one team that I worked with to teach BDD/TDD and pushed them to adopt these practices. Though they were initially skeptical, they did it anyway. After only a few short days they began to see the “method to my madness” and roundly declared that this was the way that all software should be developed.

After a few months of success, they were asked to present what they learned to other teams. Like a proud father I stood in the background and listened to what they said. Not only did they say that they couldn’t imagine doing software development without these practices, but that there were times that they felt pressured (as we all do at times) to produce software faster and they shortcut the processes and every time they did, it was this code that was identified later to have defects; defects that they had to spend time fixing.

Because the time spent finding and fixing code that wasn’t created using TDD was greater than if they had slowed down and done the initial coding properly, trying to write code faster by neglecting technical excellence was actually slower in the long run.

To this day these folks that I had the pleasure of teaching a bit of technical excellence to email me from time to time to tell me that they have convinced yet another team (or vendor) to pursue technical excellence.

Why? Because continuous attention to technical excellence and good design enhances agility.

Larry Apke

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